function showdiv(obj,tag){
	var tags = document.getElementById(obj).getElementsByTagName("div");
	for(i=0;i<tags.length;i++){
		if(tags[i].id != 'movebar'){
			tags[i].style.display = "none";
		}
	}
	document.getElementById(tag).style.display = "block";
}
function ShowSearchTab(obj,tag){
	var tags = document.getElementById(obj).getElementsByTagName("div");
	for(i=0;i<tags.length;i++){
		if(tags[i].id != 'movebar'){
			tags[i].style.display = "none";
		}
	}
	document.getElementById(tag).style.display = "block";
}

function togglediv(obj,tag){
	var tags = document.getElementById(obj).getElementsByTagName("div");
	for(i=0;i<tags.length;i++){
		tags[i].style.display = "none";
	}
	document.getElementById(tag).style.display = "block";
}

function CheckForm(submitform)
{
var getInputs = submitform.getElementsByTagName("input");
var total = getInputs.length;
for(i=0;i<total; i++){
if((getInputs[i].name).indexOf("_name")!=-1&&!getInputs[i].value&&getInputs[i].type == "text")
{
alert("Please input a name!")
getInputs[i].focus();
return false;}
else if((getInputs[i].name).indexOf("_name")!=-1&&getInputs[i].value&&getInputs[i].type == "text")
{document.getElementById("edit").style.display="none";}
} 
}


function ViewWeaponPage(){
var thispageid = parseInt(document.getElementById("weapon_id").innerHTML);
var prepageurl = thispageid - 1;
var nextpageurl = thispageid + 1;
if(thispageid == 1)
document.getElementById("view_pre").innerHTML = "Doesn't exist!";
else
{document.getElementById("view_pre").innerHTML = "View Previous Weapon";
document.getElementById("view_pre").href = "weapon_" + prepageurl + ".shtml";}
if(thispageid == 924)
document.getElementById("view_next").innerHTML = "Doesn't exist!";
else
{document.getElementById("view_next").innerHTML = "View Next Weapon";
document.getElementById("view_next").href = "weapon_" + nextpageurl + ".shtml";}

}


function ViewArmorPage(){
var thispageid = parseInt(document.getElementById("armor_id").innerHTML);
var prepageurl = thispageid - 1;
var nextpageurl = thispageid + 1;
if(thispageid == 1)
document.getElementById("view_pre").innerHTML = "Doesn't exist!";
else
{document.getElementById("view_pre").innerHTML = "View Previous Page";
document.getElementById("view_pre").href = "armor_" + prepageurl + ".shtml";}
if(thispageid == 3036)
document.getElementById("view_next").innerHTML = "Doesn't exist!";
else
{document.getElementById("view_next").innerHTML = "View Next Page";
document.getElementById("view_next").href = "armor_" + nextpageurl + ".shtml";}

}

function ViewQuestPage(){
var thispageid = parseInt(document.getElementById("quest_id").innerHTML);
var prepageurl = thispageid - 1;
var nextpageurl = thispageid + 1;
if(thispageid == 1)
document.getElementById("view_pre").innerHTML = "Doesn't exist!";
else
{document.getElementById("view_pre").innerHTML = "View Previous Page";
document.getElementById("view_pre").href = "quest_" + prepageurl + ".shtml";}
if(thispageid == 322)
document.getElementById("view_next").innerHTML = "Doesn't exist!";
else
{document.getElementById("view_next").innerHTML = "View Next Page";
document.getElementById("view_next").href = "quest_" + nextpageurl + ".shtml";}

}